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@@ -1,8 +1,10 @@
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pub use instrument::mode::{Mono, MonoKind, Poly, Dynamic};
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+use instrument;
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use map::{self, Map};
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use pitch;
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use sample::Frame;
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use sampler::PlayingSample;
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+use std;
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use Velocity;
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/// The "mode" with which the Sampler will handle notes.
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@@ -54,12 +56,31 @@ impl Mode for Mono {
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voices: &mut [Option<PlayingSample<A>>])
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where A: map::Audio,
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{
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- let sample = match play_sample(note_hz, note_vel, map) {
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- Some(sample) => sample,
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- None => return,
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+ let Mono(ref kind, ref note_stack) = *self;
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+
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+ // If we're in `Legato` mode, begin the note from the same index as the previous note's
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+ // current state if there is one.
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+ let sample = if let instrument::mode::MonoKind::Legato = *kind {
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+ note_stack.last()
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+ .and_then(|&last_hz| {
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+ voices.iter()
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+ .filter_map(|v| v.as_ref())
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+ .find(|sample| instrument::mode::does_hz_match(sample.note_on_hz.hz(), last_hz))
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+ .and_then(|sample| {
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+ let idx = sample.rate_converter.source().idx;
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+ play_sample_from_playhead_idx(idx, note_hz, note_vel, map)
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+ })
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+ })
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+ .or_else(|| play_sample(note_hz, note_vel, map))
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+ // Otherwise, we're in `Retrigger` mode, so start from the beginning of the sample.
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+ } else {
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+ play_sample(note_hz, note_vel, map)
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};
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- for voice in voices {
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- *voice = Some(sample.clone());
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+
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+ if let Some(sample) = sample {
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+ for voice in voices {
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+ *voice = Some(sample.clone());
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+ }
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}
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}
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@@ -71,32 +92,33 @@ impl Mode for Mono {
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{
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let Mono(kind, ref note_stack) = *self;
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- let should_reset = voices.iter().next()
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- .and_then(|v| v.as_ref().map(|v| v.note_on_hz == note_hz))
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- .unwrap_or(false);
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+ let should_reset = voices.iter()
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+ .filter_map(|v| v.as_ref())
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+ .any(|v| instrument::mode::does_hz_match(v.note_on_hz.hz(), note_hz.hz()));
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+
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+ if !should_reset {
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+ return;
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+ }
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- if should_reset {
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- let maybe_fallback_note_hz = note_stack.iter().last();
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+ // If there is some note to fall back to, do so.
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+ if let Some(&fallback_note_hz) = note_stack.last() {
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+ let hz = fallback_note_hz.into();
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for voice in voices {
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- // If there's some fallback note in the note stack, play it.
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if let Some(ref mut playing_sample) = *voice {
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- if let Some(&hz) = maybe_fallback_note_hz {
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- let hz = pitch::Hz(hz.into());
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- let idx = match kind {
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- MonoKind::Legato => playing_sample.rate_converter.source().idx,
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- MonoKind::Retrigger => 0,
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- };
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- let vel = playing_sample.note_on_vel;
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- if let Some(sample) = play_sample_from_playhead_idx(idx, hz, vel, map) {
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- *playing_sample = sample;
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- continue;
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- }
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+ let idx = match kind {
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+ MonoKind::Retrigger => 0,
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+ MonoKind::Legato => playing_sample.rate_converter.source().idx,
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+ };
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+ let vel = playing_sample.note_on_vel;
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+ if let Some(sample) = play_sample_from_playhead_idx(idx, hz, vel, map) {
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+ *playing_sample = sample;
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}
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}
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- // Otherwise, set the voices to `None`.
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- *voice = None;
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}
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}
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+
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+ // No need to manually set voices to `None` as this will be done when frames yielded by
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+ // `instrument` run out.
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}
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}
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@@ -117,20 +139,16 @@ impl Mode for Poly {
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// Find the right voice to play the note.
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let mut oldest = None;
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- let mut max_sample_count = 0;
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+ let mut oldest_time_of_note_on = std::time::Instant::now();
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for voice in voices.iter_mut() {
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- match *voice {
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- None => {
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- *voice = Some(sample);
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- return;
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- },
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- Some(ref mut playing_sample) => {
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- let playhead = playing_sample.rate_converter.source().idx;
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- if playhead >= max_sample_count {
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- max_sample_count = playhead;
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- oldest = Some(playing_sample);
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- }
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- },
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+ if let None = *voice {
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+ *voice = Some(sample);
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+ return;
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+ }
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+ let time_of_note_on = voice.as_ref().unwrap().time_of_note_on;
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+ if time_of_note_on < oldest_time_of_note_on {
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+ oldest_time_of_note_on = time_of_note_on;
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+ oldest = voice.as_mut();
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}
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}
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if let Some(voice) = oldest {
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@@ -139,17 +157,13 @@ impl Mode for Poly {
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}
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fn note_off<A>(&self,
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- note_hz: pitch::Hz,
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+ _note_hz: pitch::Hz,
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_map: &Map<A>,
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- voices: &mut [Option<PlayingSample<A>>])
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+ _voices: &mut [Option<PlayingSample<A>>])
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where A: map::Audio,
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{
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- for voice in voices {
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- let should_reset = voice.as_ref().map(|v| v.note_on_hz == note_hz).unwrap_or(false);
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- if should_reset {
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- *voice = None;
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- }
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- }
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+ // No need to do anything here as voices will be set to `None` when frames yielded by
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+ // `instrument` run out.
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}
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}
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