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- extern crate piston_window;
- use clap;
- use clap::{App, Arg, SubCommand};
- use piston_window::*;
- fn main() {
- let matches = App::new("Oculante")
- .arg(
- Arg::with_name("INPUT")
- .help("Display this image")
- .required(true)
- .index(1),
- )
- .get_matches();
- let img = matches.value_of("INPUT").unwrap();
- let opengl = OpenGL::V3_2;
- let mut window: PistonWindow = WindowSettings::new("Oculante", [300, 300])
- .exit_on_esc(true)
- .graphics_api(opengl)
- .build()
- .unwrap();
- match Texture::from_path(
- &mut window.create_texture_context(),
- &img,
- Flip::None,
- &TextureSettings::new(),
- ) {
- Ok(texture) => {
- window.set_lazy(true);
- while let Some(e) = window.next() {
- window.draw_2d(&e, |c, g, _| {
- clear([1.0; 4], g);
- image(&texture, c.transform, g);
- });
- }
- }
- Err(e) => println!("Could not create texture. {}", e),
- }
- }
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