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- <!DOCTYPE html>
- <html>
- <head>
- <meta http-equiv="Content-Type" content="text/html" charset="utf-8"/>
- <title>Babylon - Getting Started</title>
- <!-- link to the last version of babylon -->
- <script src="Babylon.js"></script>
- <style>
- html, body {
- overflow: hidden;
- width : 100%;
- height : 100%;
- margin : 0;
- padding : 0;
- }
- #renderCanvas {
- width : 100%;
- height : 100%;
- touch-action: none;
- }
- </style>
- </head>
- <body>
- <canvas id="renderCanvas"></canvas>
- <script>
- window.addEventListener('DOMContentLoaded', function(){
- // get the canvas DOM element
- var canvas = document.getElementById('renderCanvas');
- // load the 3D engine
- var engine = new BABYLON.Engine(canvas, true);
- // createScene function that creates and return the scene
- var createScene = function(){
- // create a basic BJS Scene object
- var scene = new BABYLON.Scene(engine);
- // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
- var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
- // target the camera to scene origin
- camera.setTarget(BABYLON.Vector3.Zero());
- // attach the camera to the canvas
- camera.attachControl(canvas, false);
- // create a basic light, aiming 0,1,0 - meaning, to the sky
- var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
- // create a built-in "sphere" shape; its constructor takes 5 params: name, width, depth, subdivisions, scene
- var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
- // move the sphere upward 1/2 of its height
- sphere.position.y = 1;
- // create a built-in "ground" shape; its constructor takes the same 5 params as the sphere's one
- var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
- // return the created scene
- return scene;
- }
- // call the createScene function
- var scene = createScene();
- // run the render loop
- engine.runRenderLoop(function(){
- scene.render();
- });
- // the canvas/window resize event handler
- window.addEventListener('resize', function(){
- engine.resize();
- });
- });
- </script>
- </body>
- </html>
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