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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - OBJ loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader test
- </div>
- <script src="node_modules/three/three.min.js"></script>
- <script src="node_modules/three/OBJLoader.js"></script>
- <script>
- var container;
- var camera, scene, renderer;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 250;
- // scene
- scene = new THREE.Scene();
- var ambient = new THREE.AmbientLight( 0x101030 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.set( 0, 0, 1 );
- scene.add( directionalLight );
- // texture
- var manager = new THREE.LoadingManager();
- manager.onProgress = function ( item, loaded, total ) {
- console.log( item, loaded, total );
- };
- var texture = new THREE.Texture();
- var onProgress = function ( xhr ) {
- if ( xhr.lengthComputable ) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- console.log( Math.round(percentComplete, 2) + '% downloaded' );
- }
- };
- var onError = function ( xhr ) {
- };
- var loader = new THREE.ImageLoader( manager );
- loader.load( 'ship_diffuse.jpg', function ( image ) {
- texture.image = image;
- texture.needsUpdate = true;
- } );
- // model
- var loader = new THREE.OBJLoader( manager );
- loader.load( 'ship_engine.obj', function ( object ) {
- object.traverse( function ( child ) {
- if ( child instanceof THREE.Mesh ) {
- child.material.map = texture;
- }
- } );
- object.position.y = - 95;
- scene.add( object );
- }, onProgress, onError );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) / 2;
- mouseY = ( event.clientY - windowHalfY ) / 2;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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