skybox.tgd 22 KB

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  1. <terragen
  2. name = "Project"
  3. gui_use_node_pos = "1"
  4. gui_node_pos = "0 0 0"
  5. gui_group = ""
  6. written_by_program = "Terragen 4"
  7. written_by_version = "4.0.00.0"
  8. author = ""
  9. comments = ""
  10. current_frame = "1"
  11. start_frame = "1"
  12. end_frame = "100"
  13. gui_network_view_position = "-970.3522294 220.8031346 0"
  14. gui_network_view_size = "1578 537 0"
  15. gui_network_view_zoom = "0.59580271"
  16. >
  17. <camera
  18. name = "Render Camera"
  19. gui_use_node_pos = "1"
  20. gui_node_pos = "640 60 0"
  21. gui_group = "Cameras"
  22. show_camera_body_in_preview = "1"
  23. position = "0 10 0"
  24. rotation = "0 0 0"
  25. light_exposure = "1"
  26. perspective = "0"
  27. fisheye = "0"
  28. use_horizontal_fov = "1"
  29. horizontal_fov = "60"
  30. use_vertical_fov = "0"
  31. vertical_fov = "42.10344887"
  32. focal_length_in_mm = "31.17691454"
  33. film_aperture_in_mm = "36 24"
  34. orthographic = "0"
  35. use_ortho_width = "1"
  36. ortho_width = "1000"
  37. use_ortho_height = "0"
  38. ortho_height = "1000"
  39. spherical = "1"
  40. motion_blur_position = "1"
  41. motion_blur_length = "0.5"
  42. shutter_offset = "-0.25"
  43. subject_distance = "100"
  44. aperture_diameter_in_mm = "5"
  45. import_position = "1"
  46. import_rotation = "1"
  47. import_fov_general = "1"
  48. import_Z_up = "0"
  49. import_rotation_order = "4"
  50. import_vertical_FOV = "1"
  51. import_focal_length = "0"
  52. import_focal_length_to_FOV = "0"
  53. do_not_import_FOV = "0"
  54. m_fbx_convert_to_metres = "1"
  55. import_offset = "0 0 0"
  56. import_scale = "1"
  57. import_filename = ""
  58. export_filename = ""
  59. stereo = "0"
  60. stereo_left = "1"
  61. stereo_centre = "0"
  62. stereo_right = "0"
  63. stereo_mode = "0"
  64. inter-axial_separation_in_mm = "63.5"
  65. zero_parallax_distance = "2.54"
  66. >
  67. </camera>
  68. <render
  69. name = "Render 01"
  70. gui_use_node_pos = "1"
  71. gui_node_pos = "960 -120 0"
  72. gui_group = "Renderers"
  73. master = "1"
  74. image_width = "2048"
  75. lock_aspect_ratio = "1"
  76. image_height = "1024"
  77. image_aspect_ratio = "2"
  78. pixel_aspect_ratio = "1"
  79. camera = "Render Camera"
  80. surfaces_visible = "1"
  81. atmosphere_visible = "1"
  82. do_shadows = "1"
  83. detail = "0.5"
  84. anti-aliasing = "2"
  85. motion_blur = "1"
  86. motion_blur_method = "1"
  87. depth_of_field = "0"
  88. dof_method = "2"
  89. ray_trace_objects = "1"
  90. ray_trace_atmosphere = "1"
  91. defer_all_shading = "0"
  92. GI_relative_detail = "2"
  93. GI_sample_quality = "2"
  94. GI_blur_radius = "8"
  95. supersample_prepass = "0"
  96. GI_surface_details = "1"
  97. do_crop_region = "0"
  98. crop_left = "0"
  99. crop_right = "1"
  100. crop_bottom = "0"
  101. crop_top = "1"
  102. crop_to_object = "0"
  103. crop_object_name = ""
  104. pixel_filter = "2"
  105. anti-aliasing_bloom = "1"
  106. detail_blending = "0"
  107. displacement_filter = "1"
  108. microvertex_jittering = "1"
  109. detail_jittering = "1"
  110. lock_subdiv_to_frame = "0"
  111. lock_to_frame_number = "1"
  112. do_reverse_primary_rays = "0"
  113. reverse_primary_rays_multiplier = "1"
  114. do_ray_traced_shadows = "1"
  115. ray_trace_everything = "0"
  116. experimental_atmo_bloom = "0"
  117. atmo_bloom_amount = "0.25"
  118. atmo_bloom_size = "0.25"
  119. bloom = "0"
  120. bloom_amount = "0.1"
  121. starburst = "0"
  122. starburst_amount = "0.1"
  123. starburst_softness = "0.05"
  124. soft_clip_effect = "1"
  125. soft_clip_softness = "1"
  126. compensate_soft_clip = "1"
  127. contrast = "1"
  128. contrast_adjust = "0.25"
  129. gamma_correction = "2.2"
  130. minimum_threads = "1"
  131. maximum_threads = "64"
  132. size_of_subdiv_cache_in_Mb = "1200"
  133. preallocate_subdiv_cache = "0"
  134. ray_detail_region = "1"
  135. ray_detail_region_padding = "0"
  136. GI_prepass_padding = "0"
  137. render_layer = ""
  138. output_image_filename = "/Users/jwoelper/Documents/temp.%04d.tif"
  139. extra_output_images = "0"
  140. extra_output_image_filename = "/Users/jwoelper/Documents/temp.IMAGETYPE.%04d.tif"
  141. create_subfolders = "1"
  142. tiff_bits = "8"
  143. tiff_compression = "1"
  144. micro_exporter = "0"
  145. micro_exporter_name = ""
  146. sequence_first = "1"
  147. sequence_last = "100"
  148. sequence_step = "1"
  149. >
  150. <render_bucket_controls
  151. name = "Render bucket controls 01"
  152. gui_use_node_pos = "1"
  153. gui_node_pos = "1160 120 0"
  154. gui_group = ""
  155. max_bucket_size = "256 256"
  156. allow_auto_reduction = "1"
  157. >
  158. </render_bucket_controls>
  159. <render_GI_settings
  160. name = "Render GI settings 01"
  161. gui_use_node_pos = "1"
  162. gui_node_pos = "1160 60 0"
  163. gui_group = ""
  164. GI_relative_detail = "2"
  165. GI_cache_detail = "2"
  166. GI_sample_quality = "2"
  167. GI_blur_radius = "8"
  168. supersample_prepass = "0"
  169. no_GI_cache_file = "1"
  170. write_to_GI_cache_file = "0"
  171. GI_cache_filename_to_write = "/Users/jwoelper/Documents/gicache_%04d.gic"
  172. read_from_GI_cache_file = "0"
  173. GI_cache_filename_to_read = ""
  174. GI_cache_blend_mode = "3"
  175. GI_cache_blend_range = "5"
  176. GI_prepass_padding = "0"
  177. GI_surface_details = "1"
  178. GI_surface_details_method = "1"
  179. GISD_occlusion_weight = "1"
  180. GISD_bounce_weight = "1"
  181. GISD_radius = "24"
  182. GISD_falloff = "1"
  183. cloud_GI_quality_preset = "1"
  184. >
  185. </render_GI_settings>
  186. <render_pixel_sampler
  187. name = "Render pixel sampler 01"
  188. gui_use_node_pos = "1"
  189. gui_node_pos = "1160 0 0"
  190. gui_group = ""
  191. anti-aliasing = "2"
  192. customise_sampling = "0"
  193. first_sampling_level = "2"
  194. pixel_noise_threshold = "0.15"
  195. >
  196. </render_pixel_sampler>
  197. <render_subdiv_settings
  198. name = "Render subdiv settings 01"
  199. gui_use_node_pos = "1"
  200. gui_node_pos = "1160 -60 0"
  201. gui_group = ""
  202. fully_adaptive = "1"
  203. microvertex_jittering = "1"
  204. force_all_edges = "0"
  205. detail_jittering = "1"
  206. displacement_filter = "1"
  207. jitter_shading_points = "1"
  208. ray_detail_multiplier = "0.25"
  209. stabilise_ray_detail_in_motion = "0"
  210. ray_detail_stabilisation = "3"
  211. >
  212. </render_subdiv_settings>
  213. </render>
  214. <enviro_light
  215. name = "Enviro light"
  216. gui_use_node_pos = "1"
  217. gui_node_pos = "320 0 0"
  218. gui_group = "Lighting"
  219. enable = "1"
  220. mode = "1"
  221. ambient_strength_on_surfaces = "1"
  222. ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
  223. ambient_strength_in_atmosphere = "1"
  224. ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
  225. global_strength_on_surfaces = "1"
  226. global_tint_on_surfaces = "1 1 1"
  227. global_strength_in_atmosphere = "1"
  228. global_tint_in_atmosphere = "1 1 1"
  229. strength_on_surfaces = "1"
  230. colour_on_surfaces = "1 1 1"
  231. strength_in_atmosphere = "1"
  232. colour_in_atmosphere = "1 1 1"
  233. >
  234. </enviro_light>
  235. <sunlight
  236. name = "Sunlight 01"
  237. gui_use_node_pos = "1"
  238. gui_node_pos = "320 -60 0"
  239. gui_group = "Lighting"
  240. enable = "1"
  241. light_surfaces = "1"
  242. light_atmosphere = "1"
  243. heading = "300"
  244. elevation = "25"
  245. colour = "0.8999999762 0.9359999895 1"
  246. strength = "5"
  247. cast_shadows = "1"
  248. shadows_of_surfaces = "1"
  249. shadows_of_atmosphere = "1"
  250. soft_shadows = "0"
  251. soft_shadow_diameter = "0.5"
  252. soft_shadow_samples = "9"
  253. soft_shadow_sample_jitter = "1"
  254. glow_in_atmosphere = "1"
  255. specular_highlights = "1"
  256. visible_disc = "1"
  257. angular_diameter = "0.5"
  258. >
  259. </sunlight>
  260. <sphere
  261. name = "Background"
  262. gui_use_node_pos = "1"
  263. gui_node_pos = "0 -60 0"
  264. gui_group = "Objects"
  265. enable = "1"
  266. show_b-box_in_preview = "0"
  267. visible_to_camera = "1"
  268. visibility = "2"
  269. visible_to_other_rays = "1"
  270. cast_shadows = "0"
  271. render_method = "0"
  272. sorting_bias = "0"
  273. centre = "0 0 0"
  274. radius = "-200000000"
  275. rotate = "0 0 0"
  276. scale = "1 1 1"
  277. proper_surface_normals = "0"
  278. scaling_deforms_normals = "1"
  279. heading = "0"
  280. elevation = "0"
  281. distance = "0"
  282. surface_shader = "Background shader"
  283. displacement_tolerance = "1"
  284. import_offset = "0 0 0"
  285. import_scale = "1"
  286. import_motion_filename = ""
  287. >
  288. <constant_shader
  289. name = "Background shader"
  290. gui_use_node_pos = "1"
  291. gui_node_pos = "200 0 0"
  292. gui_group = ""
  293. enable = "1"
  294. input_node = ""
  295. gui_use_preview_patch_size = "0"
  296. gui_preview_patch_size = "1000 1000"
  297. colour = "0 0 0"
  298. alpha = "0 0 0"
  299. >
  300. </constant_shader>
  301. </sphere>
  302. <planet
  303. name = "Planet 01"
  304. gui_use_node_pos = "1"
  305. gui_node_pos = "0 0 0"
  306. gui_group = "Objects"
  307. enable = "1"
  308. show_b-box_in_preview = "0"
  309. render_surface = "1"
  310. translate_textures_with_planet = "0"
  311. render_atmosphere = "1"
  312. rotate_textures_with_planet = "0"
  313. lat_long_at_apex = "0 0"
  314. centre = "0 -6378000 0"
  315. rotation = "0 0 0"
  316. radius = "6378000"
  317. heading = "0"
  318. elevation = "270"
  319. distance = "6378000"
  320. surface_shader = "grass"
  321. atmosphere_shader = "Atmosphere 01"
  322. displacement_tolerance = "1"
  323. import_offset = "0 0 0"
  324. import_scale = "1"
  325. import_motion_filename = ""
  326. >
  327. </planet>
  328. <planet_atmosphere
  329. name = "Atmosphere 01"
  330. gui_use_node_pos = "1"
  331. gui_node_pos = "0 280 0"
  332. gui_group = "Atmosphere"
  333. enable = "1"
  334. input_node = ""
  335. gui_use_preview_patch_size = "0"
  336. gui_preview_patch_size = "1000 1000"
  337. enable_primary = "1"
  338. enable_secondary = "1"
  339. centre = "0 -6378000 0"
  340. radius = "6378000"
  341. seed = "0"
  342. haze_density = "1"
  343. haze_horizon_colour = "0.25 0.25 0.25"
  344. bluesky_density = "2.5"
  345. bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
  346. bluesky_additive = "0.75"
  347. bluesky_additive_colour = "0.1438666731 0.3779166639 1"
  348. redsky_decay = "2.5"
  349. haze_exp_height = "2000"
  350. bluesky_exp_height = "8000"
  351. ceiling_adjust = "7"
  352. ceiling = "56000"
  353. floor = "-16000"
  354. haze_glow_amount = "1.5"
  355. haze_glow_power = "1"
  356. bluesky_glow_amount = "0"
  357. bluesky_glow_power = "0.75"
  358. enviro_light = "1"
  359. enviro_light_tint = "1 1 1"
  360. anisotropic_enviro_light = "1"
  361. shadow_function = ""
  362. ambient = "0 0 0"
  363. fake_dark_power = "0"
  364. fake_dark_sharpness = "10"
  365. bluesky_density_colour = "0.2158000022 0.4535000026 1"
  366. redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
  367. ozone_factor = "0.5"
  368. improved_glow_model = "1"
  369. number_of_samples = "16"
  370. adjust_to_distance = "1"
  371. sample_jitter = "1"
  372. enable_ray_traced_shadows = "0"
  373. >
  374. </planet_atmosphere>
  375. <power_fractal_shader_v3
  376. name = "Base colours"
  377. gui_use_node_pos = "1"
  378. gui_node_pos = "-920 460 0"
  379. gui_group = "Shaders"
  380. enable = "1"
  381. input_node = "Compute Terrain"
  382. gui_use_preview_patch_size = "0"
  383. gui_preview_patch_size = "1000 1000"
  384. seed = "8028"
  385. feature_scale = "1"
  386. lead-in_scale = "1000"
  387. smallest_scale = "0.1125930452"
  388. noise_octaves = "15"
  389. noise_stretch_XYZ = "1 1 1"
  390. apply_high_colour = "1"
  391. high_colour = "0.3000000119 0.3000000119 0.3000000119"
  392. apply_low_colour = "1"
  393. low_colour = "0 0 0"
  394. colour_contrast = "0.125"
  395. colour_offset = "0"
  396. colour_roughness = "5"
  397. clamp_high_colour = "1"
  398. clamp_low_colour = "1"
  399. apply_displacement = "0"
  400. displacement_direction = "1"
  401. displacement_amplitude = "1"
  402. displacement_offset = "0"
  403. displacement_roughness = "1"
  404. displacement_spike_limit = "1"
  405. continue_spike_limit = "0"
  406. adjust_coastline = "0"
  407. coastline_altitude = "0"
  408. coastline_smoothing = "30"
  409. noise_flavour = "0"
  410. ridge_smoothing = "0"
  411. gully_smoothing = "0"
  412. noise_variation = "1"
  413. variation_method = "2"
  414. buoyancy_from_variation = "0"
  415. clumping_of_variation = "0"
  416. distort_by_normal = "1"
  417. distortion_by_normal = "5"
  418. lead-in_warp_effect = "1"
  419. lead-in_warp_amount = "0.5"
  420. less_warp_at_feature_scale = "0"
  421. allow_vertical_warp = "0"
  422. four-d_noise = "0"
  423. four-d_noise_speed = "0.1"
  424. reference_frame_number = "0"
  425. blend_by_shader = "0"
  426. blending_shader = ""
  427. fit_blendshader_to_this = "0"
  428. invert_blendshader = "0"
  429. >
  430. </power_fractal_shader_v3>
  431. <simple_shape_shader
  432. name = "Simple shape shader 01"
  433. gui_use_node_pos = "1"
  434. gui_node_pos = "-720 1040 0"
  435. gui_group = "Terrain"
  436. enable = "1"
  437. input_node = ""
  438. gui_use_preview_patch_size = "0"
  439. gui_preview_patch_size = "1000 1000"
  440. type_of_shape = "1"
  441. position = "0 0 0"
  442. size = "1000 1000"
  443. rotation = "0"
  444. polygon_sides = "6"
  445. draw_shape_edges_in_preview = "1"
  446. apply_colour = "1"
  447. apply_main_colour = "1"
  448. colour = "1 1 1"
  449. apply_edge_colour = "1"
  450. edge_colour = "0 0 0"
  451. colour_edge_profile = "1"
  452. colour_edge_width = "90"
  453. colour_edge_units = "1"
  454. colour_position_key = "1"
  455. apply_displacement = "0"
  456. displace_relative_to_surface = "1"
  457. displace_relative_to_shader_position = "0"
  458. displacement_direction = "1"
  459. displacement_amplitude = "1"
  460. displacement_offset = "0"
  461. displacement_edge_profile = "1"
  462. displacement_edge_width = "50"
  463. displacement_edge_units = "1"
  464. displacement_position_key = "1"
  465. >
  466. </simple_shape_shader>
  467. <power_fractal_shader_v3
  468. name = "Fractal terrain 01"
  469. gui_use_node_pos = "1"
  470. gui_node_pos = "-920 980 0"
  471. gui_group = "Terrain"
  472. enable = "1"
  473. input_node = ""
  474. gui_use_preview_patch_size = "0"
  475. gui_preview_patch_size = "1000 1000"
  476. seed = "119"
  477. feature_scale = "8800"
  478. lead-in_scale = "25000"
  479. smallest_scale = "1"
  480. noise_octaves = "17"
  481. noise_stretch_XYZ = "1 1 1"
  482. apply_high_colour = "0"
  483. high_colour = "1 1 1"
  484. apply_low_colour = "0"
  485. low_colour = "0 0 0"
  486. colour_contrast = "0.5"
  487. colour_offset = "0"
  488. colour_roughness = "5"
  489. clamp_high_colour = "1"
  490. clamp_low_colour = "1"
  491. apply_displacement = "1"
  492. displacement_direction = "1"
  493. displacement_amplitude = "8000"
  494. displacement_offset = "1000"
  495. displacement_roughness = "0.9375"
  496. displacement_spike_limit = "0.25"
  497. continue_spike_limit = "1"
  498. adjust_coastline = "0"
  499. coastline_altitude = "0"
  500. coastline_smoothing = "30"
  501. noise_flavour = "3"
  502. ridge_smoothing = "0.1"
  503. gully_smoothing = "0.1"
  504. noise_variation = "2"
  505. variation_method = "2"
  506. buoyancy_from_variation = "0.5"
  507. clumping_of_variation = "0.25"
  508. distort_by_normal = "0"
  509. distortion_by_normal = "5"
  510. lead-in_warp_effect = "1"
  511. lead-in_warp_amount = "0.75"
  512. less_warp_at_feature_scale = "1"
  513. allow_vertical_warp = "0"
  514. four-d_noise = "0"
  515. four-d_noise_speed = "0.1"
  516. reference_frame_number = "0"
  517. blend_by_shader = "1"
  518. blending_shader = "Simple shape shader 01"
  519. fit_blendshader_to_this = "0"
  520. invert_blendshader = "1"
  521. >
  522. </power_fractal_shader_v3>
  523. <fractal_warp_shader
  524. name = "Fractal warp shader 01"
  525. gui_use_node_pos = "1"
  526. gui_node_pos = "-920 860 0"
  527. gui_group = "Terrain"
  528. enable = "1"
  529. input_node = "Fractal terrain 01"
  530. gui_use_preview_patch_size = "0"
  531. gui_preview_patch_size = "1000 1000"
  532. scale = "1000"
  533. warp_amount = "0.25"
  534. variation = "1.5"
  535. roughness = "1"
  536. scale_filter = ""
  537. blend_by_shader = "0"
  538. blending_shader = ""
  539. fit_blendshader_to_this = "0"
  540. invert_blendshader = "0"
  541. >
  542. </fractal_warp_shader>
  543. <compute_terrain
  544. name = "Compute Terrain"
  545. gui_use_node_pos = "1"
  546. gui_node_pos = "-920 740 0"
  547. gui_group = "Terrain"
  548. enable = "1"
  549. input_node = "Fractal warp shader 01"
  550. gui_use_preview_patch_size = "0"
  551. gui_preview_patch_size = "1000 1000"
  552. gradient_patch_size = "20"
  553. smooth_surface = "0"
  554. >
  555. </compute_terrain>
  556. <group
  557. name = "Objects"
  558. gui_use_node_pos = "1"
  559. gui_node_pos = "0 -80 0"
  560. gui_group = ""
  561. gui_node_size = "240 320 1"
  562. gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
  563. special_group = "1"
  564. global_bookmark = "1"
  565. >
  566. </group>
  567. <group
  568. name = "Terrain"
  569. gui_use_node_pos = "1"
  570. gui_node_pos = "-720 900 0"
  571. gui_group = ""
  572. gui_node_size = "640 440 1"
  573. gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
  574. special_group = "2"
  575. global_bookmark = "1"
  576. >
  577. </group>
  578. <group
  579. name = "Shaders"
  580. gui_use_node_pos = "1"
  581. gui_node_pos = "-720 340 0"
  582. gui_group = ""
  583. gui_node_size = "640 520 1"
  584. gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
  585. special_group = "3"
  586. global_bookmark = "1"
  587. >
  588. </group>
  589. <group
  590. name = "Water"
  591. gui_use_node_pos = "1"
  592. gui_node_pos = "200 600 0"
  593. gui_group = ""
  594. gui_node_size = "640 240 1"
  595. gui_node_colour = "0.1000000015 0.5 0.349999994"
  596. special_group = "4"
  597. global_bookmark = "1"
  598. >
  599. </group>
  600. <group
  601. name = "Atmosphere"
  602. gui_use_node_pos = "1"
  603. gui_node_pos = "200 290 0"
  604. gui_group = ""
  605. gui_node_size = "640 160 1"
  606. gui_node_colour = "0.2310000062 0.3203999996 1"
  607. special_group = "5"
  608. global_bookmark = "1"
  609. >
  610. </group>
  611. <group
  612. name = "Lighting"
  613. gui_use_node_pos = "1"
  614. gui_node_pos = "320 -80 0"
  615. gui_group = ""
  616. gui_node_size = "240 320 1"
  617. gui_node_colour = "1 0.7299000025 0.2195000052"
  618. special_group = "6"
  619. global_bookmark = "1"
  620. >
  621. </group>
  622. <group
  623. name = "Cameras"
  624. gui_use_node_pos = "1"
  625. gui_node_pos = "640 -50 0"
  626. gui_group = ""
  627. gui_node_size = "240 380 1"
  628. gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
  629. special_group = "7"
  630. global_bookmark = "1"
  631. >
  632. </group>
  633. <group
  634. name = "Renderers"
  635. gui_use_node_pos = "1"
  636. gui_node_pos = "973 -80 0"
  637. gui_group = ""
  638. gui_node_size = "266.0336416 320 1"
  639. gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
  640. special_group = "8"
  641. global_bookmark = "1"
  642. >
  643. </group>
  644. <surface_layer
  645. name = "snow"
  646. gui_use_node_pos = "1"
  647. gui_node_pos = "-920 340 0"
  648. gui_group = "Shaders"
  649. enable = "1"
  650. input_node = "/Base colours"
  651. gui_use_preview_patch_size = "0"
  652. gui_preview_patch_size = "1000 1000"
  653. apply_colour = "1"
  654. diffuse_colour = "0.9312499762 0.9312499762 0.9312499762"
  655. colour_function = ""
  656. enable_test_colour = "0"
  657. test_colour = "1 0 1"
  658. luminous = "0"
  659. luminosity_multiplier = "1"
  660. luminosity_tint = "1 1 1"
  661. luminosity_function = ""
  662. displacement_direction = "1"
  663. displacement_multiplier = "1"
  664. displacement_function = ""
  665. displacement_offset = "0"
  666. smoothing_effect = "0"
  667. smoothing_amount = "1"
  668. child_layers = ""
  669. coverage = "1"
  670. fractal_breakup = "1"
  671. breakup_shader = "Fractal breakup 01"
  672. fractal_contrast = "0.5"
  673. invert_breakup = "0"
  674. only_breakup_colour = "1"
  675. blend_by_shader = "0"
  676. blending_shader = ""
  677. invert_blendshader = "0"
  678. blend_as_coverage = "1"
  679. limit_maximum_altitude = "0"
  680. maximum_altitude = "1000"
  681. max_alt_fuzzy_zone = "200"
  682. limit_minimum_altitude = "1"
  683. minimum_altitude = "-10"
  684. min_alt_fuzzy_zone = "200"
  685. altitude_key = "0"
  686. use_Y_for_altitude = "1"
  687. limit_maximum_slope = "1"
  688. maximum_slope_angle = "80"
  689. max_slope_fuzzy_zone = "20"
  690. limit_minimum_slope = "0"
  691. minimum_slope_angle = "30"
  692. min_slope_fuzzy_zone = "10"
  693. slope_key = "0"
  694. use_Y_for_slope = "0"
  695. intersect_underlying = "0"
  696. intersection_mode = "0"
  697. intersection_zone = "2"
  698. smoothing_scale = "0"
  699. intersection_shift = "2"
  700. min_intersection_shift = "-2"
  701. fuzzy_zone_softness = "1"
  702. >
  703. </surface_layer>
  704. <power_fractal_shader_v3
  705. name = "Fractal breakup 01"
  706. gui_use_node_pos = "1"
  707. gui_node_pos = "-720 400 0"
  708. gui_group = "Shaders"
  709. enable = "1"
  710. input_node = ""
  711. gui_use_preview_patch_size = "0"
  712. gui_preview_patch_size = "1000 1000"
  713. seed = "53043"
  714. feature_scale = "1"
  715. lead-in_scale = "1000"
  716. smallest_scale = "0.01"
  717. noise_octaves = "19"
  718. noise_stretch_XYZ = "1 1 1"
  719. apply_high_colour = "1"
  720. high_colour = "1 1 1"
  721. apply_low_colour = "0"
  722. low_colour = "0 0 0"
  723. colour_contrast = "0.5"
  724. colour_offset = "0"
  725. colour_roughness = "5"
  726. clamp_high_colour = "0"
  727. clamp_low_colour = "0"
  728. apply_displacement = "0"
  729. displacement_direction = "1"
  730. displacement_amplitude = "1"
  731. displacement_offset = "0"
  732. displacement_roughness = "1"
  733. displacement_spike_limit = "1"
  734. continue_spike_limit = "0"
  735. adjust_coastline = "0"
  736. coastline_altitude = "0"
  737. coastline_smoothing = "30"
  738. noise_flavour = "0"
  739. ridge_smoothing = "0.1"
  740. gully_smoothing = "0.1"
  741. noise_variation = "1"
  742. variation_method = "2"
  743. buoyancy_from_variation = "0"
  744. clumping_of_variation = "0.25"
  745. distort_by_normal = "1"
  746. distortion_by_normal = "5"
  747. lead-in_warp_effect = "1"
  748. lead-in_warp_amount = "1"
  749. less_warp_at_feature_scale = "0"
  750. allow_vertical_warp = "0"
  751. four-d_noise = "0"
  752. four-d_noise_speed = "0.1"
  753. reference_frame_number = "0"
  754. blend_by_shader = "0"
  755. blending_shader = ""
  756. fit_blendshader_to_this = "0"
  757. invert_blendshader = "0"
  758. >
  759. </power_fractal_shader_v3>
  760. <surface_layer
  761. name = "grass"
  762. gui_use_node_pos = "1"
  763. gui_node_pos = "-920 220 0"
  764. gui_group = "Shaders"
  765. enable = "1"
  766. input_node = "/snow"
  767. gui_use_preview_patch_size = "0"
  768. gui_preview_patch_size = "1000 1000"
  769. apply_colour = "1"
  770. diffuse_colour = "0.09387999773 0.130400002 0.08241000026"
  771. colour_function = ""
  772. enable_test_colour = "0"
  773. test_colour = "1 0 1"
  774. luminous = "0"
  775. luminosity_multiplier = "1"
  776. luminosity_tint = "1 1 1"
  777. luminosity_function = ""
  778. displacement_direction = "1"
  779. displacement_multiplier = "1"
  780. displacement_function = ""
  781. displacement_offset = "0"
  782. smoothing_effect = "0"
  783. smoothing_amount = "1"
  784. child_layers = ""
  785. coverage = "1"
  786. fractal_breakup = "1"
  787. breakup_shader = "Fractal breakup 02"
  788. fractal_contrast = "0.5"
  789. invert_breakup = "0"
  790. only_breakup_colour = "1"
  791. blend_by_shader = "0"
  792. blending_shader = ""
  793. invert_blendshader = "0"
  794. blend_as_coverage = "1"
  795. limit_maximum_altitude = "1"
  796. maximum_altitude = "200"
  797. max_alt_fuzzy_zone = "200"
  798. limit_minimum_altitude = "0"
  799. minimum_altitude = "200"
  800. min_alt_fuzzy_zone = "200"
  801. altitude_key = "1"
  802. use_Y_for_altitude = "0"
  803. limit_maximum_slope = "0"
  804. maximum_slope_angle = "60"
  805. max_slope_fuzzy_zone = "20"
  806. limit_minimum_slope = "0"
  807. minimum_slope_angle = "30"
  808. min_slope_fuzzy_zone = "10"
  809. slope_key = "0"
  810. use_Y_for_slope = "0"
  811. intersect_underlying = "0"
  812. intersection_mode = "0"
  813. intersection_zone = "2"
  814. smoothing_scale = "0"
  815. intersection_shift = "2"
  816. min_intersection_shift = "-2"
  817. fuzzy_zone_softness = "1"
  818. >
  819. </surface_layer>
  820. <power_fractal_shader_v3
  821. name = "Fractal breakup 02"
  822. gui_use_node_pos = "1"
  823. gui_node_pos = "-720 280 0"
  824. gui_group = "Shaders"
  825. enable = "1"
  826. input_node = ""
  827. gui_use_preview_patch_size = "0"
  828. gui_preview_patch_size = "1000 1000"
  829. seed = "17867"
  830. feature_scale = "1"
  831. lead-in_scale = "1000"
  832. smallest_scale = "0.01"
  833. noise_octaves = "19"
  834. noise_stretch_XYZ = "1 1 1"
  835. apply_high_colour = "1"
  836. high_colour = "1 1 1"
  837. apply_low_colour = "0"
  838. low_colour = "0 0 0"
  839. colour_contrast = "0.5"
  840. colour_offset = "0"
  841. colour_roughness = "5"
  842. clamp_high_colour = "0"
  843. clamp_low_colour = "0"
  844. apply_displacement = "0"
  845. displacement_direction = "1"
  846. displacement_amplitude = "1"
  847. displacement_offset = "0"
  848. displacement_roughness = "1"
  849. displacement_spike_limit = "1"
  850. continue_spike_limit = "0"
  851. adjust_coastline = "0"
  852. coastline_altitude = "0"
  853. coastline_smoothing = "30"
  854. noise_flavour = "0"
  855. ridge_smoothing = "0.1"
  856. gully_smoothing = "0.1"
  857. noise_variation = "1"
  858. variation_method = "2"
  859. buoyancy_from_variation = "0"
  860. clumping_of_variation = "0.25"
  861. distort_by_normal = "1"
  862. distortion_by_normal = "5"
  863. lead-in_warp_effect = "1"
  864. lead-in_warp_amount = "1"
  865. less_warp_at_feature_scale = "0"
  866. allow_vertical_warp = "0"
  867. four-d_noise = "0"
  868. four-d_noise_speed = "0.1"
  869. reference_frame_number = "0"
  870. blend_by_shader = "0"
  871. blending_shader = ""
  872. fit_blendshader_to_this = "0"
  873. invert_blendshader = "0"
  874. >
  875. </power_fractal_shader_v3>
  876. </terragen>