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- #WorldBegin
- AttributeBegin
-
- #Attribute "light" "integer samples" [128]
- LightSource "lm_light_occlusion" 2 "float samples" 32 "float maxbright" [0.5]
- LightSource "lm_light_spot" 3 "float coneangle" [50] "float blur" [0.1] "float samples" [32] "float decay" [0] "intensity" [1.0] "color lightcolor" [1 1 0.8] "from" [200 -2000 1000] "to" [0 0 0] "string __category" ["sun"]
-
- #The athmospheric light, derived from a HDRI map
- LightSource "lm_envlight2" 4 "string envmap" ["textures/env.tdl"] "float Kenv" [5] "float samples" [32] "float Kocc" [1] "color light_color" [1 1 1] "string __category" ["env"]
-
- # define meshes to bake / include in lighting simulation
- AttributeBegin
- Surface "lm_bake" "string bakefile" ["receiver"] "float Ka" [0.5] "float Kd" [0.4] "float Ks" [0.5] "float roughness" [0.1]
- Attribute "displacementbound" "sphere" [210]
- Displacement "lm_disp" "float offset" [0] "float Km" [0] "string texname" [""]
-
- #Displacement "lm_disp" "float offset" [0] "float Km" [10] "string texname" ["textures/height.tif"]
- ReadArchive "include.rib"
- AttributeEnd
-
- AttributeBegin
- Surface "plastic"
- ReadArchive "caster/objects.rib"
- AttributeEnd
- AttributeEnd
- #WorldEnd
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