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@@ -24,36 +24,54 @@ PixelFilter "mitchell" 4 4
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#an der commandline einfach mit -res x y angeben
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Format 512 512 1.0
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-#Limit maximum ray depth
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-Option "trace" "maxdepth" [2]
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-#Option "limits" "geommemory" [8000]
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-#Option "limits" "gridsize" [256]
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+Projection "perspective" "fov" 50
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+Translate 0 0 1250
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+# from top
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+Rotate -180 1 0 0
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-Projection "perspective" "fov" 55
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-Translate 0 0 15
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-Rotate 90 1 0 0
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-Rotate 25 1 0 0
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+# From side
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+#Rotate 60 1 0 0
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+#Translate 0 0 0
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+#Rotate -15 0 0 1
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-#BAKE OPTIONS
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-Attribute "cull" "backfacing" [0] "hidden" [0]
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-#DICE BOTH SIDES EQUALLY
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-Attribute "dice" "rasterorient" [0]
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-Attribute "dice" "binary" [1]
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-Attribute "sides" "backfacetolerance" [90]
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-#GIVE DEPTH TO SURFACES
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-#Attribute "sides" "integer doubleshaded" [1]
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-#WICHTIG: wen zu low, artefakte in feinen disp-kanten
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-Attribute "trace" "bias" [0.55]
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-#SHADOW SHOULD BE INFLUENCED BY DISPLACEMENTS (SELFSHADOW)
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-Attribute "trace" "displacements" 1
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-Attribute "visibility" "transmission" ["shader"]
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-Attribute "visibility" "trace" [1]
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+Option "trace" "maxdepth" [4]
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+WorldBegin
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+ #Limit maximum ray depth
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-
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+ #Option "limits" "geommemory" [8000]
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+ #Option "limits" "gridsize" [256]
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-# define meshes to bake / include in lighting simulation
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-ReadArchive "scene_all.rib"
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+ #BAKE OPTIONS
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+ Attribute "cull" "backfacing" [0] "hidden" [0]
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+ #DICE BOTH SIDES EQUALLY
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+ Attribute "dice" "rasterorient" [0]
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+ Attribute "dice" "binary" [1]
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+ Attribute "sides" "backfacetolerance" [90]
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+ #GIVE DEPTH TO SURFACES
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+ #Attribute "sides" "integer doubleshaded" [1]
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+
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+ # ADJUST AFTER HUGE SCALING CHANGES
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+ Attribute "trace" "bias" [0.21]
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+
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+ # SHADOW SHOULD BE INFLUENCED BY DISPLACEMENTS (SELFSHADOW)
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+ Attribute "trace" "displacements" 1
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+ # Turn on raytraced shadows
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+ Attribute "visibility" "transmission" [1]
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+ Attribute "visibility" "int diffuse" [1]
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+ Attribute "visibility" "int specular" [1]
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+
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+ Attribute "shade" "transmissionhitmode" ["primitive"]
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+ Attribute "visibility" "trace" [1]
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+
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+
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+
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+
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+
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+ # define meshes to bake / include in lighting simulation
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+ ReadArchive "scene_all.rib"
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+
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+WorldEnd
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