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@@ -0,0 +1,316 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+THREE.OBJLoader = function () {
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+
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+ THREE.EventDispatcher.call( this );
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+
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+};
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+
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+THREE.OBJLoader.prototype = {
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+
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+ constructor: THREE.OBJLoader,
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+
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+ load: function ( url, callback ) {
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+
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+ var scope = this;
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+ var request = new XMLHttpRequest();
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+
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+ request.addEventListener( 'load', function ( event ) {
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+
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+ var hierarchy = scope.parse( request.responseText );
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+
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+ scope.dispatchEvent( { type: 'load', content: hierarchy } );
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+
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+ if ( callback ) callback( hierarchy );
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+
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+ }, false );
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+
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+ request.addEventListener( 'progress', function ( event ) {
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+
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+ //scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
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+
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+ }, false );
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+
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+ request.addEventListener( 'error', function () {
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+
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+ scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
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+
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+ }, false );
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+
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+ request.open( 'GET', url, true );
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+ request.send( null );
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+
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+ },
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+
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+ parse: function ( data ) {
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+
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+ function vector( x, y, z ) {
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+
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+ return new THREE.Vector3( x, y, z );
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+
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+ }
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+
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+ function uv( u, v ) {
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+
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+ return new THREE.Vector2( u, v );
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+
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+ }
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+
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+ function face3( a, b, c, normals ) {
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+
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+ return new THREE.Face3( a, b, c, normals );
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+
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+ }
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+
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+ function face4( a, b, c, d, normals ) {
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+
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+ return new THREE.Face4( a, b, c, d, normals );
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+
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+ }
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+
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+ var group = new THREE.Object3D();
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+
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+ var vertices = [];
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+ var normals = [];
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+ var uvs = [];
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+
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+ var pattern, result;
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+
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+ // v float float float
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+
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+ pattern = /v( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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+
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+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+
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+ vertices.push( vector(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ ) );
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+
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+ }
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+
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+
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+ // vn float float float
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+
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+ pattern = /vn( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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+
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+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+
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+ normals.push( vector(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ ) );
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+
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+ }
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+
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+ // vt float float
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+
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+ pattern = /vt( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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+
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+ // ["vt 0.1 0.2", "0.1", "0.2"]
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+
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+ uvs.push( uv(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] )
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+ ) );
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+
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+ }
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+
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+ var splitData = data.split( '\no ' );
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+
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+ for ( var i = 0, l = splitData.length; i < l; i ++ ) {
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+
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+ var object = splitData[ i ];
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+
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+ var geometry = new THREE.Geometry();
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+
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+ geometry.vertices = vertices;
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+
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+ // f vertex vertex vertex ...
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+
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+ pattern = /f( +[\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
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+
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1 2 3", "1", "2", "3", undefined]
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+
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+ if ( result[ 4 ] === undefined ) {
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+
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+ geometry.faces.push( face3(
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+ parseInt( result[ 1 ] ) - 1,
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 3 ] ) - 1
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+ ) );
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+
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+ } else {
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+
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+ geometry.faces.push( face4(
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+ parseInt( result[ 1 ] ) - 1,
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 3 ] ) - 1,
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+ parseInt( result[ 4 ] ) - 1
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+ ) );
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+
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+ }
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+
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+ }
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+
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+ // f vertex/uv vertex/uv vertex/uv ...
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+
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+ pattern = /f( +([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
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+
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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+
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+ if ( result[ 10 ] === undefined ) {
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+
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+ geometry.faces.push( face3(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 5 ] ) - 1,
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+ parseInt( result[ 8 ] ) - 1
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+ ) );
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+
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+ geometry.faceVertexUvs[ 0 ].push( [
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+ uvs[ parseInt( result[ 3 ] ) - 1 ],
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+ uvs[ parseInt( result[ 6 ] ) - 1 ],
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+ uvs[ parseInt( result[ 9 ] ) - 1 ]
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+ ] );
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+
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+ } else {
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+
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+ geometry.faces.push( face4(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 5 ] ) - 1,
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+ parseInt( result[ 8 ] ) - 1,
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+ parseInt( result[ 11 ] ) - 1
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+ ) );
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+
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+ geometry.faceVertexUvs[ 0 ].push( [
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+ uvs[ parseInt( result[ 3 ] ) - 1 ],
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+ uvs[ parseInt( result[ 6 ] ) - 1 ],
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+ uvs[ parseInt( result[ 9 ] ) - 1 ],
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+ uvs[ parseInt( result[ 12 ] ) - 1 ]
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+ ] );
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+
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+ }
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+
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+ }
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+
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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+
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+ pattern = /f( +([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
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+
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
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+
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+ if ( result[ 13 ] === undefined ) {
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+
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+ geometry.faces.push( face3(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 6 ] ) - 1,
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+ parseInt( result[ 10 ] ) - 1,
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+ [
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+ normals[ parseInt( result[ 4 ] ) - 1 ],
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+ normals[ parseInt( result[ 8 ] ) - 1 ],
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+ normals[ parseInt( result[ 12 ] ) - 1 ]
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+ ]
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+ ) );
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+
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+ geometry.faceVertexUvs[ 0 ].push( [
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+ uvs[ parseInt( result[ 3 ] ) - 1 ],
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+ uvs[ parseInt( result[ 7 ] ) - 1 ],
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+ uvs[ parseInt( result[ 11 ] ) - 1 ]
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+ ] );
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+
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+ } else {
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+
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+ geometry.faces.push( face4(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 6 ] ) - 1,
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+ parseInt( result[ 10 ] ) - 1,
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+ parseInt( result[ 14 ] ) - 1,
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+ [
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+ normals[ parseInt( result[ 4 ] ) - 1 ],
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+ normals[ parseInt( result[ 8 ] ) - 1 ],
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+ normals[ parseInt( result[ 12 ] ) - 1 ],
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+ normals[ parseInt( result[ 16 ] ) - 1 ]
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+ ]
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+ ) );
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+
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+ geometry.faceVertexUvs[ 0 ].push( [
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+ uvs[ parseInt( result[ 3 ] ) - 1 ],
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+ uvs[ parseInt( result[ 7 ] ) - 1 ],
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+ uvs[ parseInt( result[ 11 ] ) - 1 ],
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+ uvs[ parseInt( result[ 15 ] ) - 1 ]
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+ ] );
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+
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+ }
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+
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+
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+ }
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+
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+ // f vertex//normal vertex//normal vertex//normal ...
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+
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+ pattern = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
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+
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
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+
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+ if ( result[ 10 ] === undefined ) {
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+
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+ geometry.faces.push( face3(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 5 ] ) - 1,
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+ parseInt( result[ 8 ] ) - 1,
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+ [
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+ normals[ parseInt( result[ 3 ] ) - 1 ],
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+ normals[ parseInt( result[ 6 ] ) - 1 ],
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+ normals[ parseInt( result[ 9 ] ) - 1 ]
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+ ]
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+ ) );
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+
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+ } else {
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+
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+ geometry.faces.push( face4(
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+ parseInt( result[ 2 ] ) - 1,
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+ parseInt( result[ 5 ] ) - 1,
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+ parseInt( result[ 8 ] ) - 1,
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+ parseInt( result[ 11 ] ) - 1,
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+ [
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+ normals[ parseInt( result[ 3 ] ) - 1 ],
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+ normals[ parseInt( result[ 6 ] ) - 1 ],
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+ normals[ parseInt( result[ 9 ] ) - 1 ],
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+ normals[ parseInt( result[ 12 ] ) - 1 ]
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+ ]
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+ ) );
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+
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+ }
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+
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+ }
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+
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+ geometry.computeCentroids();
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+ geometry.computeFaceNormals();
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+ geometry.computeBoundingSphere();
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+
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+ group.add( new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() ) );
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+
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+ }
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+
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+ return group;
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+
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+ }
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+
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+}
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